LOCAL/
03:40:28
contact
03:40:29
contact
back to blender tips
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
DIFFICULTY
Advanced
Category
MODELING
Scripts required
back to blender tips
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
DIFFICULTY
Advanced
Category
MODELING
Scripts required
back to blender tips
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
DIFFICULTY
Advanced
Category
MODELING
Scripts required
back to blender tips
Edit Guide Mesh and Final Mesh Simultaneously
Does your modeling technique revolve around the Shrinkwrap workflow? Are you in search of a less destructive, more concept modeling-friendly approach? Have you ever thought about editing both the Guide Mesh and Final Mesh simultaneously? If so, the Guide Mesh <> Final Mesh Editor (optimized for Blender 4 from version 1.5 onwards) is probably just what you need.
DIFFICULTY
Advanced
Category
MODELING
Scripts required
Guide mesh <> Final Mesh Editor V 1.5.6
Guide mesh <> Final Mesh Editor V 1.5.6
Guide mesh <> Final Mesh Editor
V 1.5.6
Why did I create this addon?
What functionalities does the add-on offer?
How does it work in a nutshell?
What if I already have a Final Mesh and wish to utilize the add-on?
Last notes
Why did I create this addon?
What functionalities does the add-on offer?
How does it work in a nutshell?
What if I already have a Final Mesh and wish to utilize the add-on?
Last notes
Why did I create this addon?
What functionalities does the add-on offer?
How does it work in a nutshell?
What if I already have a Final Mesh and wish to utilize the add-on?
Last notes
Guide Mesh <> Final Mesh Setup
Pie Menu - Object Mode
Establish the Guide Mesh <> Final Mesh relationship from your selection. This script will: rename the meshes, add necessary modifiers and vertex groups, parent them, and allocate them to their corresponding collections.
Guide Mesh <> Final Mesh Setup
Pie Menu - Object Mode
Establish the Guide Mesh <> Final Mesh relationship from your selection. This script will: rename the meshes, add necessary modifiers and vertex groups, parent them, and allocate them to their corresponding collections.
Guide Mesh <> Final Mesh Setup
Pie Menu - Object Mode
Establish the Guide Mesh <> Final Mesh relationship from your selection. This script will: rename the meshes, add necessary modifiers and vertex groups, parent them, and allocate them to their corresponding collections.
Dual Mesh Edit Mode
Pie Menu - Object Mode
Automatically selects the Guide and Final Mesh designated in your pie menu (accessible via the N panel), irrespective of their visibility or selection status, and switches to edit mode.
Dual Mesh Edit Mode
Pie Menu - Object Mode
Automatically selects the Guide and Final Mesh designated in your pie menu (accessible via the N panel), irrespective of their visibility or selection status, and switches to edit mode.
Dual Mesh Edit Mode
Pie Menu - Object Mode
Automatically selects the Guide and Final Mesh designated in your pie menu (accessible via the N panel), irrespective of their visibility or selection status, and switches to edit mode.
Isolate Guide Mesh / Isolate Final Mesh / Reveal all
Pie Menu - Edit Mode
While in Dual Mesh Edit Mode, this function enables you to isolate the mesh you wish to concentrate on. It displays a text at the top of the viewport as a reminder.
Isolate Guide Mesh / Isolate Final Mesh / Reveal all
Pie Menu - Edit Mode
While in Dual Mesh Edit Mode, this function enables you to isolate the mesh you wish to concentrate on. It displays a text at the top of the viewport as a reminder.
Isolate Guide Mesh / Isolate Final Mesh / Reveal all
Pie Menu - Edit Mode
While in Dual Mesh Edit Mode, this function enables you to isolate the mesh you wish to concentrate on. It displays a text at the top of the viewport as a reminder.
Set/Undo Panel Gap
Pie Menu - Edit Mode
Based on your selection, this function transforms a series of edges into a Panel Gap. To revert the panel gap, select all its vertices with X-ray or Automatic Nearby Selection enabled, then click 'Undo Panel Gap". Ensure you're on your Final Mesh for optimal results.
Set/Undo Panel Gap
Pie Menu - Edit Mode
Based on your selection, this function transforms a series of edges into a Panel Gap. To revert the panel gap, select all its vertices with X-ray or Automatic Nearby Selection enabled, then click 'Undo Panel Gap". Ensure you're on your Final Mesh for optimal results.
Set/Undo Panel Gap
Pie Menu - Edit Mode
Based on your selection, this function transforms a series of edges into a Panel Gap. To revert the panel gap, select all its vertices with X-ray or Automatic Nearby Selection enabled, then click 'Undo Panel Gap". Ensure you're on your Final Mesh for optimal results.
Proximity Selection (Single object)
Pie Menu - Edit Mode
Togglable function that passively and automatically selects nearby geometries based on your selection. Ideal for fine-tuning panel gaps. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
Proximity Selection (Single object)
Pie Menu - Edit Mode
Togglable function that passively and automatically selects nearby geometries based on your selection. Ideal for fine-tuning panel gaps. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
Proximity Selection (Single object)
Pie Menu - Edit Mode
Togglable function that passively and automatically selects nearby geometries based on your selection. Ideal for fine-tuning panel gaps. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
(Beta) Proximity Selection (Multi object)
Pie Menu - Edit Mode
Similar to the previous feature, this function searches and selects across all meshes in Edit Mode. Ideal for fine-tuning panel gaps and Guide Mesh. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
(Beta) Proximity Selection (Multi object)
Pie Menu - Edit Mode
Similar to the previous feature, this function searches and selects across all meshes in Edit Mode. Ideal for fine-tuning panel gaps and Guide Mesh. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
(Beta) Proximity Selection (Multi object)
Pie Menu - Edit Mode
Similar to the previous feature, this function searches and selects across all meshes in Edit Mode. Ideal for fine-tuning panel gaps and Guide Mesh. Doesn't support deselection (in case of a mis-click, CTRL+Z is your friend).
Overlapping Vertex Lister
Pie menu - Edit Mode
Based on your selection, detects and gives you a list of the vertices that share the same coordinates. Ideal for selecting a specific vertex in densely populated areas.
Overlapping Vertex Lister
Pie menu - Edit Mode
Based on your selection, detects and gives you a list of the vertices that share the same coordinates. Ideal for selecting a specific vertex in densely populated areas.
Overlapping Vertex Lister
Pie menu - Edit Mode
Based on your selection, detects and gives you a list of the vertices that share the same coordinates. Ideal for selecting a specific vertex in densely populated areas.
Snap'Adjust
Pie Menu - Object Mode
Open both meshes with some snapping presets, allowing you to adjust one mesh onto another.
Snap'Adjust
Pie Menu - Object Mode
Open both meshes with some snapping presets, allowing you to adjust one mesh onto another.
Snap'Adjust
Pie Menu - Object Mode
Open both meshes with some snapping presets, allowing you to adjust one mesh onto another.
Final Mesh Display
Pie Menu - Object + Edit Mode
Quickly change your Guide Mesh's viewport display settings.
Final Mesh Display
Pie Menu - Object + Edit Mode
Quickly change your Guide Mesh's viewport display settings.
Final Mesh Display
Pie Menu - Object + Edit Mode
Quickly change your Guide Mesh's viewport display settings.
Final Mesh Modifiers
Pie Menu - Edit Mode
Requires Blender's Modifier Tools Addon to be enabled. Effortlessly toggle your Final Mesh's modifiers on and off for improved performance.
Final Mesh Modifiers
Pie Menu - Edit Mode
Requires Blender's Modifier Tools Addon to be enabled. Effortlessly toggle your Final Mesh's modifiers on and off for improved performance.
Final Mesh Modifiers
Pie Menu - Edit Mode
Requires Blender's Modifier Tools Addon to be enabled. Effortlessly toggle your Final Mesh's modifiers on and off for improved performance.
Sync Selection Across Multiple Meshes
Pie Menu - Edit Mode
Similar to Proximity Selection (Multi object) but not automated, this feature detects any vertices, edges, and faces on other meshes that share the same coordinates as your selection.
Sync Selection Across Multiple Meshes
Pie Menu - Edit Mode
Similar to Proximity Selection (Multi object) but not automated, this feature detects any vertices, edges, and faces on other meshes that share the same coordinates as your selection.
Sync Selection Across Multiple Meshes
Pie Menu - Edit Mode
Similar to Proximity Selection (Multi object) but not automated, this feature detects any vertices, edges, and faces on other meshes that share the same coordinates as your selection.
Version Manager
N-panel
Collection system for handling multiple variants in the add-on's pie menu. Easily select, manipulate, and assign Guide Mesh <> Final Mesh pairs.
Version Manager
N-panel
Collection system for handling multiple variants in the add-on's pie menu. Easily select, manipulate, and assign Guide Mesh <> Final Mesh pairs.
Version Manager
N-panel
Collection system for handling multiple variants in the add-on's pie menu. Easily select, manipulate, and assign Guide Mesh <> Final Mesh pairs.
This addon is in constant evolution and may have some bugs.
This addon is in constant evolution and may have some bugs.
Happy Blending!
Happy Blending!
©2024 1P2D
BACK TO TOP