Ever missed the famous Alias ‘chrome’ shader? This simple tutorial explains how to achieve a similar effect in Blender.
Get the Alias Matcaps and + Shading Plus Pie Menu here
Install or update the matcaps via the addon preferences
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Use the Shading + features
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Material
Switch to Material Preview with the EEVEE render engine
EEVEE
Switch to Rendered Shading with the EEVEE render engine
Cycles
Switch to Rendered Shading with the Cycles render engine
Workbench
Switch to Rendered Shading with the Workbench (Solid Shading) render engine
Solid + Presets
Switch to Solid Shading with a quick access to a selection of presets:
Default: Blender's default Viewport Shading settings
Cell: flat colors set to material so it detects your materials viewport colours with shadows enabled - very powerful in Workbench Rendered with the compositor enabled
Unify colors (only visible with the Cell Preset selected): detect all your material colors in your scene, sort them in a limited range of primary colours, and apply those colours to your material's viewport display colors, simplifying your scene's colours for a more balanced loook
Alias1, 2 3 and 4: Alias most famous shaders
Red 1, Red 2, Fuel: other hard surface friendly shaders
Clown: similar to Keyshot's Clown pass. Use this preset in Workbench Rendered to render a high-resolution Clown pass of your scene.
User 1: customizable user profile. To set it up, set the settings of your choice via the Viewport Shading Panel, then click "Sync to User". The User1 setting is persistent.
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HDRI
Built-in/World: Switch between built-in HDRI and world HDRI
if Studiolights: switch between Blender's built-in HDRIs
Compositor/Transparency
Toggle Compositor and Transparency
Misc
Sync shadows: sync shadow settings across all scenes in your file (where shadows are enabled)